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This is my last-minute entry to the Movie Moments competition at the Blender Guru website (which closes in literally a matter of minutes). Wish I had a bit more time to spend on this, but never mind… In case you’re wondering, it’s…
There’s an old post on the Gamasutra website that describes a Fourier-based algorithm for generating wind-driven waves in deep water. I wrote a little program to generate water displacement maps based on this algorithm and tried it out in Blender.…