There’s an old post on the Gamasutra website that describes a Fourier-based algorithm for generating wind-driven waves in deep water. I wrote a little program to generate water displacement maps based on this algorithm and tried it out in Blender.…
There’s an old post on the Gamasutra website that describes a Fourier-based algorithm for generating wind-driven waves in deep water. I wrote a little program to generate water displacement maps based on this algorithm and tried it out in Blender.…