Author: phil

Happy Cryptmas

The Cyber Security Challenge UK recently launched a new cyber challenge for the Xmas holiday. The challenge takes the form of an image containing a lot of random-looking text with a Christmas tree in the middle. I’m still not sure

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So long, Ceefax

Ceefax is now officially dead :-(

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A Trip to the Moon

This is my last-minute entry to the Movie Moments competition at the Blender Guru website (which closes in literally a matter of minutes). Wish I had a bit more time to spend on this, but never mind… In case you’re wondering, it’s

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Adam Buxton’s Counting Song

This is just brilliant:

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An electric monk for OS X

One of the characters in Dirk Gently’s Holistic Detective Agency by Douglas Adams is an electric monk, which is a robot built for the sole purpose of believing in things so its owner doesn’t have to. Well, now you can have

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How many Bond films can you name in 5 minutes?

I only got round to watching A Quantum Of Solace last week. However, there is apparently a new Bond movie coming out later this year. How many of the other Bond films can you remember? Have a go at this

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Optical illusion

Here’s an optical illusion I just made. Keep your eyes on the black dot in the middle. (Click for a bigger image.) Did you see the rotating spokes in the white circles around the outside?

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Singing banana code challenge 2012

Last month the ever-cheerful James Grime (a.k.a. “singingbanana”) of the Enigma Project launched a competition where people were invited to decipher an encrypted message. The prize was a signed copy of The Code Book by Simon Singh (which is an excellent

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Where are the MP3 files in my iPod?

To cut a long story short — I want to get my MP3 files out of the iPod (5th generation) and on to the hard drive on my laptop. This can be done by re-syncing the iPod, but I’m only

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Rendering ocean waves in 3D

There’s an old post on the Gamasutra website that describes a Fourier-based algorithm for generating wind-driven waves in deep water. I wrote a little program to generate water displacement maps based on this algorithm and tried it out in Blender.

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